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It might be worth mentioning that when the emulation "hangs" (0 % CPU usage), PC points at "rdch $3, $SPU_RdInMbox" in the thread called "_synth2 Thread"
I don't know what this is since it seems Cell specific although Google tells me it is some kind of blocking reading, so it makes sense that emulation hangs I guess. Stepping over it does not work since we return back from somewhere since some condition must not be met.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Wohhhaa That was unexpected, Amazing !
System: OpenSuSE 13.1 KDE 4.12.2 Linux 3.13.5-cookie-bfq-4-desktop #1 SMP PREEMPT
Hardware: Intel® Core i7-2600K OC 4x 4.5 Ghz | ASUS P8Z68-V | Scythe Mugen 2 CPU Cooler | ASUS GeForce GTX 560 Ti DirectCu II @900.mhz | 8GB RAM 1600 MHZ
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coollllllllllllllllllllllllll first ingame graphics
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WOW!!!
!!!
For the first time ever a commercial game actually renders to output!
WOHO! Great work everyone in the development team, and especially NekotekinaHito, for whatever bugs you just fixed
A magnificent achievement.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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This moment it will be story for the emulation! Great work rpcs3 team!!!! Good FPS also!
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Congratulations!!
Lately this emu is massively improving
Playable homebrews and intro commercial games