02-25-2014, 10:55 PM (This post was last modified: 02-25-2014, 11:50 PM by Dante38490.)
(02-25-2014, 08:20 PM)Fullbuster23 Wrote: Thanks for the reply but I will need to compile it ? I don't know how to compile, also I don't know what line I need to change. (yep I'm noob lol)
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
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02-26-2014, 07:19 AM (This post was last modified: 02-26-2014, 07:20 AM by LittleGrejmer.)
Quote:RE: Disgaea 3 [BLUS30181]
(Yesterday 09:20 PM)Fullbuster23 Wrote:
Thanks for the reply Smile but I will need to compile it ? I don't know how to compile, also I don't know what line I need to change. (yep I'm noob lol)
Peharps is better I wait rpcs3 devs add that. Big Grin
Have Fun Smile
Captured the full texture in the debugger. Seems to only be loaded for a fraction of a second, so kind of hard, but here it is for anyone who is curious.
03-02-2014, 02:43 PM (This post was last modified: 03-02-2014, 03:04 PM by ssshadow.)
(03-02-2014, 02:31 PM)Ekaseo Wrote: where can i download the game? how big is it?
PSN or maybe Amazon... because you mean legally download it, right? I am sure you can Google it.
My \dev_hdd0\game\BLUS30181 is 2,27 GB.
So, the changes by Nekotekina makes it run really good, no errors that seem too serious (well, maybe a few) until the last write to null block. Here is the log: http://pastebin.com/GCPn5Cvx
The good news is that the game is actually really loading when it displays "Now loading", it isn't just some stuck image. The frame rate updates -> frames are rendered and the game runs, and during this time there is I/O on the game data according to the log. The last file to be loaded is START.dat which is really promising, and one can almost guess what should happen next
I just unpacked START.dat, and it contains a whole bunch of files, including "TitleBg0.lzs" which is indeed good. (Haven't looked at it further, but it's probably an image in some format compressed with the lz algorithm. No, 7zip does not open it )
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)