This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
04-21-2014, 05:07 PM (This post was last modified: 04-21-2014, 06:54 PM by notq.)
(04-21-2014, 03:59 PM)ssshadow Wrote: This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
04-23-2014, 06:05 PM (This post was last modified: 04-23-2014, 07:39 PM by flashmozzg.)
(04-21-2014, 05:07 PM)notq Wrote:
(04-21-2014, 03:59 PM)ssshadow Wrote: This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
04-23-2014, 06:23 PM (This post was last modified: 04-23-2014, 06:25 PM by ssshadow.)
(04-21-2014, 05:07 PM)notq Wrote:
(04-21-2014, 03:59 PM)ssshadow Wrote: This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
Hi, the results so far are quite interesting, however, Im wondering, will there eventually be some kind of texture filtering, like something that would smoothen the background texture and other textures as well, that kind of thing so the textures will not be pixelated anymore? Also, how about those dark gray circles on the ground, those are game character shadows I suppose? Is there any way to tell how far is the emulator progress from getting into the point of showing the actual characters and maybe other things that still dont show up? Just wondering, other than that it looks pretty decent already and adorable, especially given the fact it is an actual commercial ps3 game on pc, so good job so far, developers!
(04-23-2014, 08:49 PM)mr.devolver Wrote: Hi, the results so far are quite interesting, however, Im wondering, will there eventually be some kind of texture filtering, like something that would smoothen the background texture and other textures as well, that kind of thing so the textures will not be pixelated anymore? Also, how about those dark gray circles on the ground, those are game character shadows I suppose? Is there any way to tell how far is the emulator progress from getting into the point of showing the actual characters and maybe other things that still dont show up? Just wondering, other than that it looks pretty decent already and adorable, especially given the fact it is an actual commercial ps3 game on pc, so good job so far, developers!
Texture filtering and all that can be added when the emulator is capable of otherwise playing games without any major issues. For now, it's not important, and implementing graphical enhancements may actually make development harder. Eg "Does this graphical bug happen because of a core emulation issue, or because of FXAA + 16x AF + 2x scaling?"
Those shadows do belong to missing characters. Other bugs include heavy z-fighting, geometry that sometimes disappear for 1 frame, the wrong texture on the wrong object (for 1 frame), etc.
That will get fixed in time, when someone starts debugging it. For now I think the PPU recompiler and Spurs is more important. You can't test games at < 1 fps, and you may also want some more games to test (Spurs will probably make a lot more games run).
Just my 0,02$.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
04-24-2014, 01:56 PM (This post was last modified: 04-24-2014, 08:43 PM by notq.)
(04-23-2014, 06:05 PM)flashmozzg Wrote:
(04-21-2014, 05:07 PM)notq Wrote:
(04-21-2014, 03:59 PM)ssshadow Wrote: This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.