02-27-2014, 01:03 PM (This post was last modified: 02-27-2014, 01:05 PM by AlexAltea.)
Another game that loads, i will provide the elf + images, from them you will see that the game displays fps and tries to load some images as shown in the rsx debugger.
ELF: http://www.sendspace.com/file/aziodq
i tried to get there with all options turned on (for the devs) but im too impatient, i turned it off after an hour :/ so here is the (full) log for this game
(02-27-2014, 04:11 PM)Ekaseo Wrote: i tried to get there with all options turned on (for the devs) but im too impatient, i turned it off after an hour :/ so here is the (full) log for this game
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
03-02-2014, 02:41 PM (This post was last modified: 03-02-2014, 02:42 PM by Ekaseo.)
just now i was reading the log you posted on git, and did you know that after the line :
[W : RSXThread]: null cmd: addr=0x501cf000, put=0x4f21c00, get=0x1cf000
the emu continues normaly and tries to load some textures? (at least for me, because i have the game with the files)
I guess it's need intro thread. Working for me too also. Btw can you give me some advice ? You can test the games without color buffer, yes it sometimes twice faster but you can miss working intro or something show-able and watch the black screen like this one. Or you can vice versa and never missed something working. So is it so or not ?
(12-31-2014, 11:33 AM)notq Wrote: I guess it's need intro thread. Working for me too also. Btw can you give me some advice ? You can test the games without color buffer, yes it sometimes twice faster but you can miss working intro or something show-able and watch the black screen like this one. Or you can vice versa and never missed something working. So is it so or not ?
no its not, some games show only a black screen when you have color buffers turned on.
(12-31-2014, 01:15 PM)notq Wrote: Thank you, i understand, so double work for testing in both modes... What about other new settings like read color buffer ?
Made a video
From what I heard, read color buffer is for games that for rendering use both hardware and software mode. It often reduces the graphical glitchiness in the game, but it slows down the game a lot. (I think one of the games that it helped was Raiden IV: Overkill)