01-01-2015, 01:52 PM (This post was last modified: 01-01-2015, 01:53 PM by ssshadow.)
(01-01-2015, 11:24 AM)jacky400 Wrote: The character moving issue (z-fighting ?) has been fixed in latest build now
Besides , i noticed that the character texture get blurred/rendered incorrect when using recompiler .
-Interepreter
-Recompiler
Oh nice! Could maybe also fix The Guided Fate Paradox that sometimes (rarely) had the same z-fighting looking issue. Although way back someone, maybe Alex or Nekotekina said it wasn't actually z-fighting but occlusion culling.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(01-01-2015, 11:24 AM)jacky400 Wrote: The character moving issue (z-fighting ?) has been fixed in latest build now
Besides , i noticed that the character texture get blurred/rendered incorrect when using recompiler .
-Interepreter
-Recompiler
Oh nice! Could maybe also fix The Guided Fate Paradox that sometimes (rarely) had the same z-fighting looking issue. Although way back someone, maybe Alex or Nekotekina said it wasn't actually z-fighting but occlusion culling.
Worth testing it against The Guided Fate Paradox as well .
With PPU JIT Recompiler version from 01.05.2015 (Interpreter mode).Game isn't crash after few seconds as recompiler mode...just look for some gameplay with 10x speed (1 hour realtime).