This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Worms Ultimate Mayhem [NPEB00505]
#1
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.


Attached Files Thumbnail(s)
   

.rar   NPEB00505_cc1efd2a46_log.rar (Size: 18.41 KB / Downloads: 147)
Reply
#2
The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound.

Settings:

Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre (this isn't necessary)

Graphics

- Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.)

- 1280x720 (This game also supports 1920x1080)

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2

https://github.com/RPCS3/rpcs3/issues/1808


Attached Files Thumbnail(s)
       

.rar   LOG WUM PS3.rar (Size: 756.34 KB / Downloads: 153)
.rar   LOG WUM DX12.rar (Size: 724.09 KB / Downloads: 155)
.rar   LOG WUM OGL.rar (Size: 718.16 KB / Downloads: 162)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#3
can you please decrease your images and put they in attachments? Because they are too big :<
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
Reply
#4
Corrected.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#5
In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.


Attached Files Thumbnail(s)
   

.rar   Log WUM 17-7-16.rar (Size: 229.52 KB / Downloads: 149)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#6
Moved from Intro to Half-Playable
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#7
I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.

[raven02]
Reply
#8
In PR #1934, it's the same.


Attached Files
.rar   Log WUM 18-7-16.rar (Size: 212.06 KB / Downloads: 160)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#9
Alright .That's ok.

[raven02]
Reply
#10
Tested in PR #1931.

In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.


Attached Files Thumbnail(s)
               

.rar   LOG OGL 18-7-16.rar (Size: 198.22 KB / Downloads: 155)
.rar   LOG DX12 18-7-16.rar (Size: 205.49 KB / Downloads: 174)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)