tested in r2298
nearly everything works except voice.
save generates an error in the logs but game still saves and continues so doesn't seem like a problem.
loading works.
(07-17-2016, 09:58 AM)gid15 Wrote: Hmmm, unfortunately none of the sceIoOpen/sceIoClose are being logged into the JpcspTrace...
I found out that when using Pro CFW, these two syscalls are also patched by the "Stargate" component of the Pro CFW. The sceIoOpen/sceIoClose can be logged by adding the NID's from the stargate entries, i.e.:
Code:
sceIoOpen 0x109F50BC 3 sxx
sceIoOpen 0x7C8EFE7D 3 sxx
sceIoClose 0x810C4BC3 1 x
sceIoClose 0x747A373E 1 x
sceIoReadAsync 0xA0B5A7C2 3
sceIoLseek 0x27EB27B8 5
sceIoWaitAsync 0xE23EEC33 2 xp
Could you retry to generate a JpcspTrace using the above lines (all the lines at once in one run).
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
07-22-2016, 10:31 AM (This post was last modified: 07-22-2016, 10:41 AM by onelight.)
(07-21-2016, 10:57 AM)gid15 Wrote:
(07-17-2016, 09:58 AM)gid15 Wrote: Hmmm, unfortunately none of the sceIoOpen/sceIoClose are being logged into the JpcspTrace...
I found out that when using Pro CFW, these two syscalls are also patched by the "Stargate" component of the Pro CFW. The sceIoOpen/sceIoClose can be logged by adding the NID's from the stargate entries, i.e.:
Code:
sceIoOpen 0x109F50BC 3 sxx
sceIoOpen 0x7C8EFE7D 3 sxx
sceIoClose 0x810C4BC3 1 x
sceIoClose 0x747A373E 1 x
sceIoReadAsync 0xA0B5A7C2 3
sceIoLseek 0x27EB27B8 5
sceIoWaitAsync 0xE23EEC33 2 xp
Could you retry to generate a JpcspTrace using the above lines (all the lines at once in one run).