12-05-2016, 05:41 PM
I have found a normal way to fix the issue with resolutionId. Anyway, pull request: https://github.com/RPCS3/rpcs3/pull/2234
Need help with running a game
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12-05-2016, 05:41 PM
I have found a normal way to fix the issue with resolutionId. Anyway, pull request: https://github.com/RPCS3/rpcs3/pull/2234
12-05-2016, 06:32 PM
(12-05-2016, 12:51 PM)ssshadow Wrote: I don't think any UE3 game (or pretty much any game really...) is working. Why UE3 game ?
Upload you Log Here :
PC spec: Windows 10 PRO X64 Insider 16.232 Amd Ryzen 1700X @3.8 ghz MSI Core Frozr L 16 go Corsair Vengeance LPX PC4-25600 (3200MHz) MSI GTX 1080 Gaming X 8G MSI X370 Gaming Pro Carbon 500 Go SSD Samsung 960 EVO M.2
12-06-2016, 10:47 AM
After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks
12-06-2016, 06:14 PM
(12-06-2016, 10:47 AM)Ivv Wrote: After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))
PC: i5-4690K | RX 480 | 16GB RAM
does anyone know what does this means
**console spam redacted**
01-02-2017, 06:45 PM
I've redacted your console spam. Please post your actual log file as an attachment.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux |
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