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Need help with running a game
#11
I have found a normal way to fix the issue with resolutionId. Anyway, pull request: https://github.com/RPCS3/rpcs3/pull/2234
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#12
(12-05-2016, 12:51 PM)ssshadow Wrote: I don't think any UE3 game (or pretty much any game really...) is working.

Why UE3 game ?
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#13
After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 209.13 KB / Downloads: 133)
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#14
(12-06-2016, 10:47 AM)Ivv Wrote: After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks

nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))
PC: i5-4690K | RX 480 | 16GB RAM
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#15
does anyone know what does this means

**console spam redacted**
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#16
I've redacted your console spam. Please post your actual log file as an attachment.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
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