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(02-24-2017, 12:09 AM)Shina Wrote: Yeah, guess you need like an i7 or something. Maybe NISA will port it to the PC... I was hoping a 6 core 3.8ghz cpu would be enough, alas..
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Run it with DX12 + LLVM.
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Still runs slow. Only a 2 FPS difference. _(:3
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02-25-2017, 01:17 PM
(This post was last modified: 02-25-2017, 01:17 PM by ssshadow.)
Nekotekina said something about implementing a speedhack for these games. There are some old vids on YouTube where it run at 30+ fps in the hub area, but as emulation got more accurate performance went way back. But yes he knows why they can be so slow and has plans to work around it.
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how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
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(03-12-2017, 05:27 AM)manaphy0003 Wrote: how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
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(03-12-2017, 05:53 PM)ssshadow Wrote: (03-12-2017, 05:27 AM)manaphy0003 Wrote: how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
yea I know I did all these
just that I keep getting a error saying NisGraphics.spu.self is missing even though its with the game folder
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(03-15-2017, 10:44 PM)manaphy0003 Wrote: (03-12-2017, 05:53 PM)ssshadow Wrote: (03-12-2017, 05:27 AM)manaphy0003 Wrote: how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
yea I know I did all these
just that I keep getting a error saying NisGraphics.spu.self is missing even though its with the game folder
Attach rpcs3.log, put it in a .zip first so the forum accepts it.
However try this first: Make sure the structure of the game files is such that the folder USRDIR is inside the folder PS3_GAME, and next to the folder PS3_GAME is the file PS3_DISC.SFB. Move things around if need be.
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(03-16-2017, 01:29 PM)ssshadow Wrote: (03-15-2017, 10:44 PM)manaphy0003 Wrote: (03-12-2017, 05:53 PM)ssshadow Wrote: (03-12-2017, 05:27 AM)manaphy0003 Wrote: how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
yea I know I did all these
just that I keep getting a error saying NisGraphics.spu.self is missing even though its with the game folder
Attach rpcs3.log, put it in a .zip first so the forum accepts it.
However try this first: Make sure the structure of the game files is such that the folder USRDIR is inside the folder PS3_GAME, and next to the folder PS3_GAME is the file PS3_DISC.SFB. Move things around if need be.
Alright so by doing what u said I got a new error something about NisAMShadow Not openning
at least its progress...
Btw sorry cant attack log file says too big so I just copied what it said
Quote:{PPU[0x1000000] Thread (main_thread) [0x00235b98]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”): failed to open file (flags=0, mode=0)
·E 0:01:08.961007 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W 0:01:08.961042 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”, flags=0, fd=*0x297764, arg=*0x0, size=0x0) -> sys_fs_open()
·W 0:01:08.961049 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”, flags=0, fd=*0x297764, mode=0, arg=*0x0, size=0x0)
·E 0:01:08.961108 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”): failed to open file (flags=0, mode=0)
·! 0:01:08.961113 Stopping emulator...
·E 0:01:08.961117 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·! 0:01:08.961150 All threads signaled...
·! 0:01:08.961225 {SPU[0x2000001] Thread (NGS_Thread2)} Thread time: 0.000000s (0.000427Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961225 {PPU[0x1000002] Thread (FS AIO Thread)} Thread time: 0.000000s (0.000268Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961234 {SPU[0x2000004] Thread (NGS_Thread4)} Thread time: 0.000000s (0.000612Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961266 {PPU[0x1000001] Thread (_gcm_intr_thread)} Thread time: 0.000000s (0.000257Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961272 {SPU[0x2000000] Thread (NGS_Thread1)} Thread time: 0.000000s (0.004535Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961274 {MFC Thread} Thread time: 0.000000s (0.020361Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961396 {PPU[0x1000000] Thread (main_thread)} Thread time: 1.437500s (3.396316Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961514 {SPU[0x2000003] Thread (NGS_Thread4)} Thread time: 0.000000s (0.000394Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961572 {SPU[0x2000002] Thread (NGS_Thread3)} Thread time: 0.000000s (0.000370Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961606 {SPU[0x2000005] Thread (NGS_Thread5)} Thread time: 0.000000s (0.000458Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.962236 {VBlank Thread} Thread time: 0.000000s (0.008336Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.962315 {rsx::thread} Thread time: 0.031250s (0.051679Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.972013 All threads stopped...
·! 0:01:08.981870 Objects cleared...
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