03-13-2016, 04:00 PM (This post was last modified: 06-24-2017, 08:14 PM by ssshadow.)
Settings:
PPU LLVM
SPU ASMJIT
Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine but may be slower...
Use GPU Texture Scaling.
·F {rsx::thread} Exception: HRESULT = Falscher Parameter.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:358, in function D3D12GSRender::copy_render_target_to_dma_location)
Which you can solve by turning off Write/Read Color/Depth buffers.
According to the log, they are turned on
Code:
[rsx/opengl]
Write Color Buffers=true
Write Depth Buffer=true
Read Color Buffers=true
Read Depth Buffer=true
Desktop:Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux Laptop:Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop:FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Now the installation of the game files seems to work at first. After the installation the loading screen animation doesn't freeze, but the game doesn't continue.
When you try to start the game again, it tries to install the files again. I looked on my real PS3s HDD and noticed that rpcs3 puts them in the wrong folder. It puts them in 'dev_hdd0\game\NPUB31759' instead of 'dev_hdd0\game\NPUB31759_INSTALL'. After changing the name of the folder it doesn't try to install them again, but still doesn't continue.
I got into the game with two additional LLE modules: -cellSailAvi_Library v1.1 -> Company logo videos work. Intro crashes. -libvdec_Library v1.1 -> Turn all videos black and mute, but prevents crash.
Other than that, everything 3D stays black.
Music doesn't play, but voices and sound effects work.
When trying to save, the emulation freezes.
Another PhyreEngine game that hangs after a while. All 3D is completely missing, audio cuts out forever after a few seconds, and you have to hide the movie folder or it will crash regardless of LLE modules used.
03-23-2017, 02:15 PM (This post was last modified: 03-23-2017, 02:17 PM by ssshadow.)
When the kd-11 stuff is merged this will be playable. Yes save/load works.
Settings:
PPU LLVM
SPU ASMJIT
Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine and may be faster.
One bug workaround is necessary. Open config.yml and change
Code:
Use LLVM CPU: !<!> ""
into
Code:
Use LLVM CPU: !<!> "sandybridge"
Delete /data/BLUS31572/ to force LLVM to recompile a Sandy Bridge binary. This makes LLVM work in this game for some reason and significantly improves performance. No other binaries, for example bdver2, generic, haswell, etc seem to work.
Check out this video by user Blast Processing:
Moving to playable already so I don't forget. Technically it already is on a very fast CPU anyway.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(03-23-2017, 02:15 PM)ssshadow Wrote: When the kd-11 stuff is merged this will be playable. Yes save/load works.
Settings:
PPU LLVM
SPU ASMJIT
Any renderer, but OpenGL has been extensively tested already. DX12 and Vulkan probably also work just fine and may be faster.
One bug workaround is necessary. Open config.yml and change
Code:
Use LLVM CPU: !<!> ""
into
Code:
Use LLVM CPU: !<!> "sandybridge"
Delete /data/BLUS31572/ to force LLVM to recompile a Sandy Bridge binary. This makes LLVM work in this game for some reason and significantly improves performance. No other binaries, for example bdver2, generic, haswell, etc seem to work.
Check out this video by user Blast Processing:
Moving to playable already so I don't forget. Technically it already is on a very fast CPU anyway.
Sorry for sounding stupid, but what's kd-11? I assume that this is playable with the latest build? And what exactly are the LLE modules that need to be activated?