Found a bug for the Altelier Games below. If you run them they will make the system run out of memory. You can see on the task Manager that memory consumption rises. The error Im getting is theU {PPU[0x10000000] Thread (main_ thread) [0x00fd7c48]} cellFs TODO:cellFsStRead(fd=4, buf=*0x20000000, size=0x10000, rsize=*0xd00ff038) Note that the "buf" is a sequential hex number that starts at 0x20000000 they show in the log
BLUS31152 (DX12, Vulkan, or OGL)
BLUS30941 (DX12, Vulkan, or OGL)
BLUS30465 (DX12, Vulkan, or OGL)
BLUS30735 (DX12, Vulkan, or OGL)
BLES02050 (DX12, Vulkan, or OGL) Is Good it boots to Menu, but when it tries to go ingame using DX12 I get the same issue above that memory gets consumed increasing over time. It does not happens with Vulkan or OGL.
I will try to get the log again for each game. The log is to big to be open with not pad or any text editor I have. Ill follow up in a few minutes with the logs for each game
03-23-2017, 06:28 PM (This post was last modified: 03-23-2017, 06:29 PM by ssshadow.)
"cellFs TODO:cellFsStRead" just means you need to LLE libfs.sprx. This isn't done automatically because it breaks a lot of games otherwise. But with Atelier, Journey and maybe some others it is needed. The endless spam of it is just the game, nothing RPCS3 can do about it.
Tick "load required libraries", and "load liblv2.sprx only" and libfs.sprx in the long list of modules. Use LLVM + ASMJIT for performance. See the threads for each game for more information.
Yes, this isn't very user friendly, I know.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
03-23-2017, 10:05 PM (This post was last modified: 03-23-2017, 10:19 PM by Egnom.)
(03-23-2017, 06:28 PM)ssshadow Wrote: "cellFs TODO:cellFsStRead" just means you need to LLE libfs.sprx. This isn't done automatically because it breaks a lot of games otherwise. But with Atelier, Journey and maybe some others it is needed. The endless spam of it is just the game, nothing RPCS3 can do about it.
Tick "load required libraries", and "load liblv2.sprx only" and libfs.sprx in the long list of modules. Use LLVM + ASMJIT for performance. See the threads for each game for more information.
Yes, this isn't very user friendly, I know.
Thanks for the prompt reply. I did not have the "load liblv2.sprx only" ticked everything else was. Im using Firmware 4.80 and after the implementation of loading the libraries automatically, I did not know libfs was not loaded. I enabled libfs and it worked. I still have one that does not boot up, but I troubleshoot that later and give ou the results of that. Now that im aware that I might have to manually load some libraries, Ill probably get all the games I have working. I also look at the quickstart and I see that it was updated and I follow the new instructions and enable the mandatory libs.
Ill post back to let you guys know what games I have are working and whichones are giving me error later after i retest with the new settings.
Only use manual mode if you know what you're doing as per the quickstart guide.
Use PPU LLVM Recompiler and SPU Interpreter Fast, GPU Texture Scaling enabled, Lower SPU thread priority enabled as well.
You can also delete all .prx files inside dev_flash/sys/external, you only need .sprx
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