Game: Valis: The Fantasm Soldier | Mugen Senshi Valis (夢幻戦士ヴァリス) [NPJJ30033]
RPCS3 Version: v0.0.2-5366-e36f0793 Alpha | 04 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Playable (Beat first boss and played some of second level.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
Tested on 9 combinations of the Renderer, PPU, and SPU configurations. Yo dawg, I heard you like emulators, so I played an emulator in an emulator in your emulator.
Also, I've never seen a NPJJ Title ID before. What does it mean?
OPENGL
OGL+Int(p)+Int(p): Ingame. Plays at 30FPS instead of 60. Audio stutters.
OGL+Int(p)+Int(f): Ingame. Plays at 30FPS instead of 60. Slight audio stutter. Audio desynced with video.
OGL+Int(p)+Rec(ASMJIT): Ingame. Plays at 30FPS instead of 60. Slight audio stutter. Audio desynced with video.
OGL+Int(f)+Int(p): Ingame. Plays at 30FPS instead of 60. Audio stutters.
OGL+Int(f)+Int(f): Ingame. Plays at 30FPS instead of 60. Slight audio stutter. Audio desynced with video.
OGL+Int(f)+Rec(ASMJIT): Ingame. Plays at 30FPS instead of 60.
OGL+Rec(LLVM)+Int(p): Playable. 60FPS. Audio stutters.
OGL+Rec(LLVM)+Int(f): Playable. 60FPS. Slight audio stutters.
OGL+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS.
RPCS3 Version: v0.0.2-5366-e36f0793 Alpha | 04 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Playable (Beat first boss and played some of second level.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
Tested on 9 combinations of the Renderer, PPU, and SPU configurations. Yo dawg, I heard you like emulators, so I played an emulator in an emulator in your emulator.
Also, I've never seen a NPJJ Title ID before. What does it mean?
OPENGL
OGL+Int(p)+Int(p): Ingame. Plays at 30FPS instead of 60. Audio stutters.
OGL+Int(p)+Int(f): Ingame. Plays at 30FPS instead of 60. Slight audio stutter. Audio desynced with video.
OGL+Int(p)+Rec(ASMJIT): Ingame. Plays at 30FPS instead of 60. Slight audio stutter. Audio desynced with video.
OGL+Int(f)+Int(p): Ingame. Plays at 30FPS instead of 60. Audio stutters.
OGL+Int(f)+Int(f): Ingame. Plays at 30FPS instead of 60. Slight audio stutter. Audio desynced with video.
OGL+Int(f)+Rec(ASMJIT): Ingame. Plays at 30FPS instead of 60.
OGL+Rec(LLVM)+Int(p): Playable. 60FPS. Audio stutters.
OGL+Rec(LLVM)+Int(f): Playable. 60FPS. Slight audio stutters.
OGL+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS.