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can anyone try booting game from dev_bdvd.
Create the folder dev_bdvd next to dev_hdd0 etc.
In config.yml scroll down to the VFS section and change /dev_bdvd/: !<!> "" into /dev_bdvd/: $(EmulatorDir)dev_bdvd/
Place the PS3_GAME folder in dev_bdvd.
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With Nekotekina's libfiber update and PPU LLVM rewrite, the "sandybridge" workaround is no longer required.
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(06-24-2017, 04:36 AM)louiejoseph0153 Wrote: With Nekotekina's libfiber update and PPU LLVM rewrite, the "sandybridge" workaround is no longer required.
Thanks, updating OP.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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F {MFC Thread} MEM: Access violation reading location 0x0
hangs in latest build
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(07-03-2017, 11:18 PM)BLACKSAMA Wrote: PPU LLVM Is unplayable on the latest build. Mem: Access violation happens every 10-15 minutes, PPU Interpreter seems to work ok, can someone point out which old version worked correctly with LLVM? Thanks everyone.
Seeing a similar hang as well in Ubuntu 16.04 (OpenGL/nvidia). I'm not sure of what was the last stable version, but LLVM only just started working recently for me. Before 253e7a in LLVM I got around 6 FPS, but somewhere before dda274a the FPS jumped to ~30 FPS. That was in the Fortress Barracks (game beginning). Quite impressive work being done here though.
Video driver: (nvidia-384) 384.59-0ubuntu0~gpu16.04.1 / CPU: AMD FX-8300 / OS Ubuntu 16.04
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Deleting the contents of the Data folder did little for me, and the game will still lock up after around 25 to 30 minutes of game play. Most of the time the audio will go into an infinite loop, and then when a new game scene is loaded (such as after accepting a side quest or completing an event), the game window will remain stuck at a black screen.
The audio also randomly crackles a lot early on in and throughout the game using Alsa (in Ubuntu 16.04), but adjusting the software volume level a few times will fix the crackling for a short time. (Probably something in RPCS3 that PulseAudio doesn't like.)
-OpenAL is unusable because the audio skips badly.
-Random character black faces are still present as of 25fcde9.
-The "Write Color Buffers" option in OpenGL is a massive fps hit. Avoid using this.
-The Vulkan renderer produces gray screens in most cases. The "Write Color Buffers" option helps to correct this, but the applied fps hit is too great.
-(RSX: FBO check failed: 0x8cd6) It's everywhere in the log file, and probably accounts for ten's of megabytes of the overall log file size.
CPU:
PPU=LLVM
SPU=ASMJIT
Firmware Settings=Automatically load required libraries
GPU:
Renderer=OpenGL
Resolution=1280x720
Aspect Ratio=Auto
Framelimit=Auto
Invalidate Cache Every Frame
Use GPU Texture Scaling
Audio:
Alsa
Downmix to Stereo
Video driver: (nvidia-384) 384.59-0ubuntu0~gpu16.04.1 / CPU: AMD FX-8300 / OS Ubuntu 16.04