This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to report issues and ask for support
#71
(07-16-2017, 07:43 PM)ssshadow Wrote:
Quote:·E 0:00:21.349935 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:21.349978 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRangeEXT failed.
·E 0:00:21.349987 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:21.349997 {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed.
·E 0:00:21.350007 {rsx::thread} RSX: OpenGL: initialization of glBufferStorage failed.
·E 0:00:21.350022 {rsx::thread} RSX: OpenGL: initialization of glDebugMessageCallback failed.
·E 0:00:21.350031 {rsx::thread} RSX: OpenGL: initialization of glTexStorage1D failed.
·E 0:00:21.350039 {rsx::thread} RSX: OpenGL: initialization of glTexStorage2D failed.
·E 0:00:21.350048 {rsx::thread} RSX: OpenGL: initialization of glTexStorage3D failed.
·E 0:00:21.350057 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:21.350065 {rsx::thread} RSX: 4.1.10834 Core Profile Forward-Compatible Context
·! 0:00:21.350073 {rsx::thread} RSX: 4.10
·! 0:00:21.350076 {rsx::thread} RSX: ATI Technologies Inc.
·W 0:00:21.350208 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:21.350216 {rsx::thread} RSX: Using legacy openGL buffers.

Your graphics card is so old that it doesn't even support OpenGL 4.3... RPCS3 will not work on that computer.
My VGA : AMD Radeon HD 6470M - OpenGL 4.1
Will the rpcs3 support OpenGL 4.1 in the future?
Reply
#72
(07-17-2017, 05:22 AM)san-ko Wrote:
(07-16-2017, 07:43 PM)ssshadow Wrote:
Quote:·E 0:00:21.349935 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:21.349978 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRangeEXT failed.
·E 0:00:21.349987 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:21.349997 {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed.
·E 0:00:21.350007 {rsx::thread} RSX: OpenGL: initialization of glBufferStorage failed.
·E 0:00:21.350022 {rsx::thread} RSX: OpenGL: initialization of glDebugMessageCallback failed.
·E 0:00:21.350031 {rsx::thread} RSX: OpenGL: initialization of glTexStorage1D failed.
·E 0:00:21.350039 {rsx::thread} RSX: OpenGL: initialization of glTexStorage2D failed.
·E 0:00:21.350048 {rsx::thread} RSX: OpenGL: initialization of glTexStorage3D failed.
·E 0:00:21.350057 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:21.350065 {rsx::thread} RSX: 4.1.10834 Core Profile Forward-Compatible Context
·! 0:00:21.350073 {rsx::thread} RSX: 4.10
·! 0:00:21.350076 {rsx::thread} RSX: ATI Technologies Inc.
·W 0:00:21.350208 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:21.350216 {rsx::thread} RSX: Using legacy openGL buffers.

Your graphics card is so old that it doesn't even support OpenGL 4.3... RPCS3 will not work on that computer.
My VGA : AMD Radeon HD 6470M - OpenGL 4.1
Will the rpcs3 support OpenGL 4.1 in the future?

No. And even if it did, performance is terrible on anything but Vulkan.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#73
guys pleas i have aproblem with RPCS3 i can run any game but the problem its too slow tooooo slow so can any onehelp me to run games fast with windows 7 pleas ????

RPCS3 v0.0.3-9-0f407a2 Alpha
Intel® Core™ i7-5500U CPU @ 2.40GHz | 4 Threads | 7.89 GiB RAM | AVX
S {PKG Installer} LDR: Package successfully installed to D:/217/dev_hdd0/game/NPUB30708/

[Redacted console spam]
Reply
#74
upload log files not this
buy better cpu or wait for rpcs3 to get better

read this
https://rpcs3.net/quickstart
Reply
#75
ps3 
Game: Demon's Souls [BLUS30443] (*Eboot)

Emu version: RPCS3 (v0.0.3 - 5601)

Issue: Locking up at or on character creation menu
Error:
---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 00000000000003c0 at 0000000052a0f489.
Instruction address: 0000000052a0f489.
Function address: 0000000052a0f458 (base+0x107f458).
Module name: 'atio6axx.dll'.
Module base: 0000000051990000.
RPCS3 image base: 0000000000010000.


Log file:
https://pastebin.com/v8aeuiu0

Specs:
i7 3840QM (16Gb)
Radeon HD 7970M / 2Gb
Windows 7 Ultimate (SP1)


Additional notes:
Intro runs fine (audio and visual) and menu functions seemingly work also.
Reply
#76
"atio6axx.dll"

Graphics driver crashed. Maybe update it: https://support.amd.com/en-us/download
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#77
Game: Tekken Tag Tournament 2 (BLES01702)

RPCS3 version: 0.0.3 - 5601

Issues:
- Black screen after "Press Start" main menu prompt.
- Flickering graphics during intro and splash screens.


Error:
N/A

Log file:
N/A (*hard shut-down req.)

~

Game: Dragon's Crown (BLUS30767)

RPCS3 version: 0.0.3 - 5601

Issues:
- 25―30fps in town; variable in dungeons.
- Stuttery sound.
- Game may not boot every time.


Error:
N/A

Log file:
N/A

Specs:
i7 3840QM (16Gb)
Radeon HD 7970M / 2Gb
Windows 7 Ultimate (SP1)
GPU driver: 16.2.1


---

(08-13-2017, 11:51 AM)ssshadow Wrote: "atio6axx.dll"
Graphics driver crashed. Maybe update it: https://support.amd.com/en-us/download
Being a "Switchable Graphics" set-up, simple GPU driver updates can be complicated (NB: GPU and CPU drivers work in unison, so vendors must provide custom drivers -- something Dell / AMD are notorious for not doing.)

Will monitor the emulator revisions for improvement / change. But it might be more prudent to just wait until I upgrade the PC, before I can expect to be serious about getting RPCS3 to run at an optimum level. Sleepy
Reply
#78
Only flash windows appears when try to launch the game

Game: Gran Turismo 6

RPCS3 Version: RPCS3 v0.0.3-5606-a3330074 Alpha

I have attach the rpcs3 log file


Attached Files
.zip   RPCS3.zip (Size: 31.78 KB / Downloads: 144)
Reply
#79
ps3 
Game failed to boot.
RPCS3 v0.0.3-3-00339cb Alpha
Intel® Core™ i5-6200U CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX
E LDR: Failed to boot C:/Users/name/Desktop/rspc3/dev_hdd0/game/NPUD21621
E LDR: Failed to boot C:/Users/name/Desktop/rspc3/dev_hdd0/game/NPUD21621
Reply
#80
try again with new version: EmuCR-rpcs3-20170902_win64

only come out a black screen with frame rate, very slow, average 0,12 fps
attached a log file

Game is Gran Turismo 6
opengl, vulkan, directx12
Intel® Core™ i7-5960X CPU @ 3.00GHz | 16 Threads | 15.84 GiB RAM | AVX

Quote:U {PPU[0x1000000] Thread (main_thread) [0x0005d0e4]} HLE TODO: Unimplemented syscall syscall_462 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x0006ce64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x0006d0bc]} sys_prx TODO: _sys_prx_register_library(library=*0x6f6a0)
S LDR: Boot from gamelist per Boot: done
S {PPU[0x1000000] Thread (main_thread) [0x0006d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00078d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x0006e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0006e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0006e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0006d61c]} sys_prx TODO: _sys_prx_register_module()
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd0010920)
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd0010910)
S {PPU[0x1000000] Thread (main_thread) [0x0006d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libfiber.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0006e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23006100, flags=0x0, pOpt=*0x0)
U {PPU[0x1000002] Thread (PDI) [0x0005a268]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd001ebf4, option=*0x0, waitForEvent=0)
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x0006e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23006200, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0006e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23006000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0006dc88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd00107b8)
E {PPU[0x1000000] Thread (main_thread) [0x0001da90]} sys_mmapper: sys_mmapper_free_address(addr=0x60000000)
E {PPU[0x1000000] Thread (main_thread) [0x0001d2c0]} sys_mmapper: sys_mmapper_free_address(addr=0x50000000)
U {PPU[0x1000000] Thread (main_thread) [0x0006dc88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd0010708)
U {PPU[0x1000000] Thread (main_thread) [0x0005ddd4]} HLE TODO: Unimplemented syscall _sys_process_exit -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x000216dc]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x0006dc88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd0010998)
U {PPU[0x1000000] Thread (main_thread) [0x00022634]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x0005de38]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK
F {PPU[0x1000000] Thread (main_thread) [0x00022654]} MEM: Access violation reading location 0x0


Attached Files
.7z   RPCS3.log1.7z (Size: 667.1 KB / Downloads: 153)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)