03-11-2017, 02:47 AM
The Last of Us [BCES01585]
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
S {SPU[0x2000001] Thread (highCellSpursKernel1)} SPU: Function detected [0x006e8-0x00848] (size=0x160)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x9232a0)
Tested in v0.0.1-4100 0a231d2d.
Core
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
LLE Modules
Automatic
Graphics
- Vulkan
- 1280x720
- 30 FPS
- off
Audio
- XAudio2
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
S {SPU[0x2000001] Thread (highCellSpursKernel1)} SPU: Function detected [0x006e8-0x00848] (size=0x160)
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Trap! (0x9232a0)
Tested in v0.0.1-4100 0a231d2d.
Core
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
LLE Modules
Automatic
Graphics
- Vulkan
- 1280x720
- 30 FPS
- off
Audio
- XAudio2
ASUS SABERTOOTH 990FX \ Win 10
WD 1Tb + SSD Vertex 3 60Gb
AMD FX-8320 4.5 \ RAM 8Gb
Sapphire R9 290 Tri-X (1145\5800) 4Gb New Edition
Creative Sound Blaster Z
WD 1Tb + SSD Vertex 3 60Gb
AMD FX-8320 4.5 \ RAM 8Gb
Sapphire R9 290 Tri-X (1145\5800) 4Gb New Edition
Creative Sound Blaster Z