10-20-2010, 01:25 PM
gid15 Wrote:Is this fixed in r1797?
Thanks for testing!
Yes working sprites perfect again
- and other error detect with shaders options - mapamundi is bad 3D
Tales of Eternia - ULES00176
|
10-20-2010, 01:25 PM
gid15 Wrote:Is this fixed in r1797? Yes working sprites perfect again - and other error detect with shaders options - mapamundi is bad 3D
03-10-2011, 01:15 PM
In the last revisions with this settings :
- Use shaders - Use geometry shader for 2D rendering - Enable VAO - Enable saving ge screen to texture instead of memory - Enable decoding of indixed textures (using clut) in shader - Enable dynamic shader generation - Compiler to 50 method size. Worldmap is now nice speed 45-50fps and view perfect (Stable framerate)
07-27-2011, 09:38 AM
Everything except battle mode is running smoothly, but in battle mode the fps is 120 and it is really fast. Any clues??
08-04-2011, 03:23 PM
(This post was last modified: 08-04-2011, 03:25 PM by megaten666.)
Japanese version, revision 2251. There is no music in movies at all. Older revs has music or is it another annoying at3+ problem?
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
08-04-2011, 08:07 PM
(This post was last modified: 08-06-2011, 11:33 AM by megaten666.)
(08-04-2011, 03:48 PM)MaXiMu Wrote: Is working With sonicstage external decoder on Pal version. Well... I'm not a man of english dubs, so that's really bad news. *sigh* EDIT: With 2255, japanese version now has sound/music during FMV's!!!! I'm soo happy
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
08-07-2011, 12:39 PM
(This post was last modified: 08-07-2011, 12:40 PM by megaten666.)
2257. Frequent freezes with logger warning "too many open files". First Elder House cutscene seems unpassable now, the problem usually occurs that time. Attached a log.
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files
this error is aleatory reproduced
08-07-2011, 03:29 PM
(This post was last modified: 08-07-2011, 03:37 PM by megaten666.)
(08-07-2011, 01:30 PM)MaXiMu Wrote: Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files Umm... sorry, but... what? I'm not an englishman, what aleatory means? And I only know mysql/php and I have a very, very basic understanding of Java, so please, can you explain the problem better? Also, if I think right, what you want to say is that I should be able to play ToE? I have ATI if that makes any difference. EDIT: I tried on svn 2012 because one of the attachments showed that rev and field map, I thought it could be okay with it. Nope. 2012 still freezes.
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
|
« Next Oldest | Next Newest »
|