Code:
11:56:32 ERROR ge - GUI - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x1B, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
...
11:56:33 ERROR ge - GUI - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x1F, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
...
11:56:34 ERROR ge - GUI - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x38, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
...
11:56:43 ERROR ge - GUI - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x23, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
...
11:56:44 ERROR ge - GUI - Waiting too long on stall address 0x08CBEFC0, aborting the list PspGeList[id=0x37, status=PSP_GE_LIST_STALL_REACHED, list=0x08CBEF80, pc=0x08CBEFC0, stall=0x08CBEFC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
I've implemented a workaround in c8d216f. Does it help this game?
This would explain why this game is working properly with the external software renderer but failing with OpenGL.
This is potentially the case for any game created for PSP firmware 1.xx
Code:
PSP_SYSTEM_VER = 1.00
Always include a complete log file at INFO level in your reports. Thanks! How to post a log